Julianna Baggott presents her beautifully written, riveting, breakout novel, PURE, the first volume in her new post-apocalypse thriller trilogy. After the United States is invaded and occupied by a unified Korea, reporter Ben Walker flees Los Angeles and tries to survive as he joins a band of soldiers heading east across the desert and reinvents himself as the Voice of Freedom, ... As Triple X, a brand-new designer drug with devastating side effects, sweeps through the streets of New York, high school science teacher Peter Parker--and his alter ego Spider-Man--begins to suspect the drug may have originated with one of ... The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games ... Placing the author’s work in a cultural context, this is the first book-length collection on DeLillo, adding considerably to the emerging critical discourse on his work. The most coherent treatment yet of these fields, the Encyclopedia of Media and Communication promises to be the standard reference text for the next generation of media and communication students and scholars. This companion to their highly successful Storm Tactics Handbook provides new insights into handling storm sails and para-anchors and is a must for anyone who ventures more than a few miles offshore in a sailboat. This text is written for all levels of game AI developers who wish to further their knowledge of the myriad AI games used in various genres. It provides the knowledge and techniques needed to create an AI engine Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you?In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. The scope of these related concepts moves from the personal to the cultural, and essays in this collection address video game nostalgia as both an individual and societal phenomenon, connecting the fond memories many of us have of classic ... A prequel to the video-game franchise explains how the technologically advanced undersea city called Rapture came to be and how it eventually devolved into a chaotic dystopia. Takes programmers through the complete process of developing a professional quality game, covering a range of topics such as the key "gotcha" issues that could trip up even a veteran programmer, game interface design, game audio, and game ... After fifteen years working as an accounts clerk to support himself in his dream to become a world champion, Wayne Mardle gives a candid insight into the life of a full-time darts player. Includes exclusive interviews with the production team on the making of the film and insights into their creative vision • Kids and adults will love going the behind the scenes of their favorite movie to follow the adventures of Woody, ... Found insideSilent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general ... Discusses the white supremacist movement, identifying its organizations and leaders of today. Includes an introduction by Julian Bond and conclusion by Morris Dees. Bibliography. Graphic photos. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play ... The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Found insideFor some, the fair brings to mind images of rickety rides, fried foods, and carnival games. For others, it's all about crashing cars. Readers of this engaging volume learn about demolition derbies. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development. Found insideThis is clearly an important contribution to a growing academic field, and will no doubt become important in many future discussions about digital games and play. Enjoying his work as a high-school science teacher, his marriage to Mary Jane, and a period of low crime, Peter Parker learns that the Rhino has resumed his nefarious activities in Times Square, a situation that is further complicated by ... Found insideBuilding on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual ... Found insideAlex Gekker is a doctoral candidate at Utrecht University and member of the Games for Health Europe's founding team. His research focuses on playful everyday interactions in the digital maps domain. This book aims to uncover the root causes of natural and man-made disasters by going beyond the typical reports and case studies conducted post-disaster. Found insideThis volume further explores how we can diversify access, participation and design for more inclusive play and learning. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical ... This in-depth book, working through each of the basic valuation approaches: cost, market, and income, provides professionals with complete guidelines and industry standards. It's a must-have for financial analysts and attorneys! Found insideWhy do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Taken together, the provocative stories in The Blumhouse Book of Nightmares: The Haunted City create the unforgettable cityscape of a new world of horror. Found inside – Page iiFrom 9/11 to Charlie Hebdo along with Sony-pocalypse and DARPA's $2 million Cyber Grand Challenge, this book examines counterterrorism and cyber security history, strategies and technologies from a thought-provoking approach that ... In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware. The expansion of the suburban environment is a fascinating cultural development. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies. Found inside – Page 1The Art of Toy Story 3 includes an extended introduction showcasing the story and visual development behind the first two films, as well as a gallery of over 250 pieces of concept art. This is what Triadic Game Design offers. And this is what makes it an invaluable tool for practitioners and researchers who are interested in using and designing games that have a real world impact. Found inside – Page iiThis book, then, is a practical handbook for technical service personnel and scientists who are not necessarily specialists in microbiology. A comprehensive guide to the greatest video games ever made. The Heinemann Plays series offers contemporary drama and classic plays in durable classroom editions. Found insideThis book gathers high-quality research papers presented at the International Conference on Computing in Engineering and Technology (ICCET 2020) [formerly ICCASP], a flagship event in the area of engineering and emerging next-generation ... From time to time the series publishes volumes that map the state of the art and the history of the discipline. Found insideBuy the Book to Read More! Found inside – Page 1One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of ... The second edition of Retail Marketing and Branding includes the following updates: * New and updated case examples * Updated figures and examples throughout * New interviewers with recent experiences * Additional chapters Did you know that ... Here is the ultimate book on the worldwide movement of hackers, pranksters, and activists that operates under the non-name Anonymous, by the writer the Huffington Post says “knows all of Anonymous’ deepest, darkest secrets.” Half a ... Found insideLooking both at institutional forces and at key episodes in the life and work of comparatists who have struggled to define and to redefine the fundamental terms of literary analysis, from language to literature to theory to comparison ... 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