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The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies. Found inside"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. You won't just make games—you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. So what are you waiting for? Grab this book and prepare to Level Up! This volume of the best-selling series provides a snapshot of the latest Graphics Processing Unit (GPU) programming techniques. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. "Put in a nutshell, this book is a collection of around 100 tips and tricks which the authors choose to call hacks, which explain how to accomplish various tasks in Ubuntu Linux. Their efforts culminated with the establishment of the South Kensington Museum, predecessor to the Victoria and Albert Museum, which stands today as home to the world’s foremost collection of the decorative and applied arts. Found inside – Page iiiThis book is a gentle introduction for all those wishing to learn about modern views of the cosmos. This guide brings together everything you need: expert guidance, sample projects, and working code! Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Found insideThis book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Covering all essential gaming topics, this text examines the concepts and the creative process that goes into computer game development. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games ... All in all, through the lens of smartphone dependency, the book makes the argument for digital mindfulness in a device age that threatens our privacy, sociability, attention, and cognitive abilities. Gaming Hacks 100 Industrial-Strength Tips and Tools Consider the humble video game. Behind its shiny graphics and deceptively simple gameplay lurks a hidden world. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. Ten laws of simplicity for business, technology, and design teach readers howto need less but get more. This book offers concrete descriptions of practical and proven ways of using time, space, materials, and activites that embody new standards. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used ... * This will be the only complete virtualization reference on the market; brings all virtualization technologies together * Microsoft has shifted its training strategy to include virtual machine technology in all new ALS/MOC courses, which ... Important Notice: The digital edition of this book is missing some of the images found in the physical edition. Packed with examples, this book will change your perception of game design. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. When the nameless narrator of JourneyMind loses his father and his lover Elle in a tragic automobile accident, he takes to the road, a pilgrim, his youthful illusions shattering as he roams broken across the living world. This book constitutes the thoroughly refereed post-conference proceedings of the 5th IFIP WG 13.6 Working Conference on Human Work Interaction Design, HWID 2018, held in Espoo, Finland, in August 2018. Found inside – Page 279Some games requiring support for 3D hardware acceleration need more RAM, ... free . fr/gweled) — In this clone ofthe popular Bejeweled game, exchange two ... Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware. Indic Visions is the tenth book by the acclaimed scientist and humanist Varadaraja V. Raman. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, ... Whipsawing between the preposterous, the amazing, and the deeply felt, Cory Doctorow's Someone Comes to Town, Someone Leaves Town is unlike any novel you have ever read. In this full updated edition of the popular Linux Bible, Negus and contributing author Christine Bresnahan give you a thorough Linux tutorial, complete with helpful exercises at the end of each chapter. A very Cardoza's 100 Slots features a completely interactive CD-ROM with true-to-life Las Vegas-style slot machines of every style. The accompanying book provides all the strategies players need to beat the slots. This comprehensive introductory text immerses readers in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of ... Includes bibliographical references and index. Next, the book addresses bigger questions related to building methods and classes. You’ll discover why Ruby classes contain so many tiny methods, when to use operator overloading, and when to avoid it. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform ... Found inside* This is the only up-to-date book on the market that covers Flash mobile application development. * Evidence of demand – large companies such as Nokia and Samsung are Flash-enabling their phones. * The book will support the new FlashLite ... * Will appeal to the same (large) audience as Joel on Software * Contains exclusive commentary by Joel * Lots of free publicity both because of Joel’s influence in the community and the influence of the contributors The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games ... 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